Aubrey Little

Aubrey Little, stage name The Lady Flame, is a player character in the Amnesty campaign controlled by Travis McElroy. She is an up and coming goth-punk styled stage magician with access to actual magic. Accompanying her is Dr. Harris Bonkers, a New Zealand White Rabbit she rescued from a lab.

Base

 * Blast: 2-harm magic, close, obvious, loud

Effect

 * Fire: Adds "+2 harm fire" to a base. If Lady gets a 10+ on a combat magic roll, the fire won't spread.

Basic Moves

 * Act Under Pressure: Used for any difficult or dangerous action that isn't covered by another move.
 * Help Out: Used to help another hunter do something. If Aubrey succeeds, she'll give them a bonus on their task.
 * Investigate a Mystery: Used to work out what kind of monster Aubrey is dealing with, what it can do, and what it's planning.
 * Kick Some Ass: Used for fighting. Fighting monsters, mainly.
 * Manipulate Someone: Used to try and get someone to do something for Aubrey, after she gives them some kind of reason.
 * Protect Someone: Used to save someone from danger.
 * Read a Bad Situation: Used to work out what dangers are immediately threatening Aubrey. For instance, if she thinks she is walking into a trap, or wants to do some tactical analysis.
 * Use Magic: Used to cast magic spells or use enchanted items.

The Spell-Slinger Moves

 * Tools and Techniques: To use her combat magic effectively, Lady relies on a collection of tools and techniques:
 * Foci: Lady needs wands, staves, and other obvious props to focus. If she doesn't have them, her combat magic does 1 less harm. In Lady's case, her gloves are her foci.
 * Consumables: Lady needs certain supplies - powders, oils, etc. - on hand. If she doesn't have them, she must take 1-harm ignore-armour when she casts magic. In Lady's case, her consumables are the flammable liquid and metal shavings.
 * Gestures: Lady needs to wave her hands around to use combat magic. If she's restrained, she must take -1 ongoing for combat magic. In Lady's case, her gestures are the flourishes, the sleight of hand, etc. she has worked into her act.
 * Not My Fault: +1 to Act Under Pressure when Aubrey is dealing with the consequences of her own spell-casting.

Gear
Gear both currently owned and lost by Aubrey throughout the show.

Weapons
Weapons currently in Aubrey's possession.

Trivia

 * she is gay