Argo Keene

"I know about you, Argonaut Keene. You are not exactly what you seem." Argonaut (Argo) Keene is a player character controlled by Clint McElroy as part of the Graduation campaign.

Personality
Argo seems to be very afraid of scurvy, due to his life at sea, and has an affinity for limes. He is also afraid of bread and has a very bad memory. He has forgotten the name of his own school before (though this may be just Clint.)

His goal is to become a sidekick to the great naval hero The Commodore, in an effort to kill him to avenge the murder of his mother, Shebrie.

Background
Argo spent quite a good part of his life at sea before coming to Wiggenstaff's. He was raised by his mother, Shebrie, who was a sailor and a member of a secret organization known as the Unbroken Chain.

When he was very small - two or three years old - Shebrie sometimes let Argo play with a pendant that she received as a token of her membership with the Unbroken Chain. Argo would later receive one just like it when he officially joined the group. Shebrie died after being betrayed by the Commodore, whom Argo has wanted to murder since he was 11 or 12 years old.

Sir Fitzroy Maplecourt
Fitzroy is Argo's roommate, classmate, and boss as CEO of Thunderman LLC. Though they got off to a rocky start, with Argo considering Fitzroy a pompous ass, Argo appreciates the camaraderie that has developed between Fitzroy, the Firbolg, and himself, even considering them like a family. However, he's initially wary of Fitzroy becoming his boss, and only agrees to join Thunderman LLC after being encouraged by the Firbolg.

After Fitzroy saves Argo in the hospital, Argo declares that he owes his "new hero" Fitzroy a life debt, and threatens to quit the Unbroken Chain if anything bad happens to Fitzroy. At the same time, he begins to feel increasingly like the odd one out among the Thundermen, likely a result of Fitzroy picking up on the secrets Argo is keeping from him.

Master Firbolg
The Firbolg is Argo's roommate, classmate, and co-sidekick to Fitzroy. Argo is supportive of the Firbolg and values his input, but admits that he can have a hard time understanding what the Firbolg is saying, and that he feels left out of Fitzroy and the Firbolg's close relationship.

Shebrie Keene
Shebrie was Argo's mother, now deceased, whom Argo remembers fondly and considers an important part of his life. She left an invitation to the Unbroken Chain with Jackle, to be given to Argo on her behalf, and Argo accepts the invitation in her honor. Argo is currently working towards becoming a sidekick in order to avenge her murder.

Racial Traits

 * Acid Resistance: Argo has resistance to acid damage.
 * Amphibious: Argo can breathe air and water.
 * Swimming: Argo has a swimming speed of 30 feet.
 * Call to the Wave: Argo knows the shape water cantrip. He can also cast the create or destroy water spell as a 2nd-level spell once with this trait, and he regains the ability to cast it this way when he finishes a long rest. Constitution is his spellcasting ability for these spells.

Rogue

 * Expertise: Argo chooses two of his skill proficiencies, or one of his skill proficiencies and his proficiency with thieves’ tools. His proficiency bonus is doubled for any ability check he makes that uses either of the chosen proficiencies.
 * Sneak Attack: Argo knows how to strike subtly and exploit a foe’s distraction. Once per turn, he can deal an extra 2d6 damage to one creature he hit with an attack if he has advantage on the attack roll. The attack must use a finesse or a ranged weapon.
 * Thieves' Cant: During Argo's rogue training, he learned thieves’ cant, a secret mix of dialect, jargon, and code that allows him to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages.
 * Cunning Action: Argo's quick thinking and agility allow him to move and act quickly. He can take a bonus action on each of his turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
 * Uncanny Dodge: When an attacker that Argo can see hits him with an attack, he can use his reaction to halve the attack's damage against him.


 * Roguish Archetype: Swashbuckler
 * Fancy Footwork: Argo learned how to land a strike and then slip away without reprisal. During Argo's turn, if he makes a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
 * Rakish Audacity: Argo's confidence propels him into battle. He can give himself a bonus to his initiative rolls equal to his Charisma modifier. He also gains an additional way to use his Sneak Attack; he doesn't need advantage on the attack roll to use his Sneak Attack against a creature if he is within 5 feet of it, no other creatures are within 5 feet of him, and he doesn’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to Argo.
 * Panache: Argos's charm has become extraordinarily beguiling. As an action, he can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear him, and the two of them must share a language. If Argo succeeds on the check and the creature is hostile to him, it has disadvantage on attack rolls against targets other than him and can't make opportunity attacks against targets other than him. This effect lasts for 1 minute, until one of Argo's companions attacks the target or affects it with a spell, or until he and the target are more than 60 feet apart. If he succeeds on the check and the creature isn't hostile to him, it is charmed by him for 1 minute. While charmed, it regards Argo as a friendly acquaintance. This effect ends immediately if he or his companions do anything harmful to it.

Feats

 * Actor: Argo has advantage on Deception and Performance checks when trying to pass himself off as a different person. He can also mimic the speech of another person or the sounds made by other creatures. He must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. An Insight check contested by his Deception check allows a listener to determine that the effect is faked.

Items
Items both currently owned and lost by Argo throughout the show.

Current items
These are items currently within Argo's possession as of the most recent episode.

Known Physical Traits
Disclaimer: The McElroys do not consider their versions of their characters any more "canon" than anyone else's - there is no obligation to stick to these in fanart, so please do not be rude to people for ignoring these traits.

Trivia

 * Argo's name comes from the Greek myth of the Argonauts, a band of adventurers that sailed the Argus in search for the Golden Fleece alongside the hero Jason.
 * Argo has a deep fear of scurvy, and is therefore obsessed with vitamin-C rich foods like citrus and peppers.
 * Due to an unfortunate incident involving maggots in his bread, Argo was scared to eat non-citrus foods for a while. This fear was vanquished after he tried some pumpernickel bread in Episode 3.
 * Cats scare Argo because he's not used to them (or maybe it's the fish instincts...).
 * His favorite book series is Larry the Lime, which he reads to Fitzroy while he's under the effects of Calhain's curse.

Quotes

 * "Yes, that‘s marvelous, isn‘t it? It‘s—do I have to call you Sir? Is that part of the gig?" -Episode 1 (Orientation), upon meeting Fitzroy.
 * "I met someone who was, uh, wanting to—who is training us, and I opened up and told him how excited I am, and he completely shut me down and paid attention to Sir here. It was awesome!" -Episode 1 (Orientation), telling the firbolg about how Jimson favored Fitzroy over him.
 * "And my poor mum left me with nothin‘ when I lost her, so, I uh- I need—I need that coin. Uh, I- I got nobody to help me. I'm in with, y'know, I'm just in dire straits, and, my god, when you threw that coin out there on the desk... I could use that money so badly." -Episode 2 (It's [a] Familiar), making up a reason as to why he stole a coin in a Blame-taking exercise; Argo later reveals this to be the truth, although he did not steal the coin.
 * "Can we have this conversation in private sometime, instead of in front of all my friends here?" -Episode 2 (It's [a] Familiar), after Jackal approaches Argo and says he knows he is not who he appears to be.
 * "Y'know what, though? Telling a pompous guy that he‘s been an ass, that‘s really right in my wheelhouse. I'm gonna tell him!" -Episode 3 (Pursued by Bear),  to the firbolg when he asks if they should tell Fitzroy that Goodcastle is probably a scam- they don't end up telling him.
 * "You're doing smashingly well, though! I'm really—I really admire what you've been doing so far." -Episode 3 (Pursued by Bear), encouraging the firbolg to use his accounting skills during class.
 * "Before you do, can I just say that I love how the three of us have like, come together? Y'know, life on the sea can be a solitary exi—no, that‘s a lie. It‘s not a solitary. In this case, to not be surrounded by so many other people, just a nice, tight-knit group of three. it‘s like we've become a- I don't know, dare I say it, a family. And I appreciate your friendship, and I appreciate you two." -Episode 6 (Long Overdue), to Fitzroy and the firbolg.
 * "Enjoy your book and your kaffee!" -Episode 7 (Secrets, Secrets), saying goodbye to Tomas in a british accent, for some reason.
 * "I'll, uh… out of love for my mom, and in her honor. It‘s—I am—I'm happy to accept this burden and- and be a link. The missing link in your chain." -Episode 7 (Secrets, Secrets), being admitted into The Unbroken Chain.
 * "Yep, this is a Shebby Keene special, here. It‘s uh, cod, actually. Cod jerky. Tell me what you think, cause listen, I can't take a bite of this without thinkin‘ about me mom." -Episode 9 (Mission: Imp Hospital 2- Unfinished Business), offering fish jerky to his friends.
 * "Thanks to my new hero, Fitz, I—I escaped from the brink of death." -Episode 10 (Darks Arts and Crafts), recounting to Buckminster, about how Fitzroy saved his life in Mission Imp Hospital.
 * "I don‘t feel so comfortable spying on him, especially if it‘s gonna lead to something bad happenin‘ to him. He‘s not a bad guy. For an arrogant jerk, he‘s kind of a nice arrogant jerk." -Episode 10 (Darks Arts and Crafts), telling Jackal about how he doesn't want to be a part of the Unbroken Chain if they're going to hurt Fitzroy with the information he gives them.
 * "I didn‘t want to seem like a baby. I didn‘t want to, y'know, be a whiny baby." Episode 11 (Call Me Al), telling Althea why he doesn't express his feelings of being left out to his friends.
 * "I believe—I believe in ya, and- I think that no matter what you failed at before, or what you didn‘t do or what you want to do, you—you have noble intentions." Episode 15 (Out of Order), trying to get Fitzroy to recover from the curse.


 * "Ahaha! Welcome back, boyo." Episode 15 (Out of Order), when Fitzroy recovered from the curse.
 * "The Commodore betrayed me mother. And yeah, you're right, that led to her death. And you're right, that means he murdered her. And I have wanted nothin‘ but revenge on the man. Yes, you're right. That‘s why I went to the school... but I'm- I'm not sure I'm the same genasi that I was when I started all this. I've kind of- I've kind of seen a bigger world." Episode 19, (Creative Writing), admitting his revenge plans to Chaos, and how, since coming to Wiggenstaff's, those plans have begun to change.
 * "Shhhit. I hate that guy." -Episode 20 (Group Assignment), upon seeing The Commodore
 * "There‘s not a day that goes by without me thinkin‘ about her and missin‘ her. And uh, and of course, y'know, whenever I think of her, I uh- think of you, sir!" -Episode 21 (Loose Lips, Sunk Ships), talking to The Commodore through gritted teeth.