Edmund Chicane

Edmund "Ned" Chicane is a player character in the Amnesty campaign played by Clint McElroy. Ned is the proprietor of a roadside cryptid museum / tourist trap called The Cryptonomica.

Despite making his livelihood off of cryptozoology and legendary creatures, Ned himself is a staunch non-believer and is not above perpetrating a hoax to drum up business.

Duck Newton
Ned is a Kepler local and has a shared history with Duck Newton. At some point, Ned was entrusted with Duck's Chosen weapon for safekeeping (since then, Ned has apparently put it on display in the Cryptonomica).

Kepler
Ned seems to have earned a reputation among other locals as a grifter. He is at odds with members of the local government who see his tourist trap as bad for the town's image.

Mama
Mama apparently recognizes Ned with disdain.

Basic Moves

 * Act Under Pressure: Used for any difficult or dangerous action that isn't covered by another move.
 * Help Out: Used to help another hunter do something. If Ned succeeds, he'll give them a bonus on their task.
 * Investigate a Mystery: Used to work out what kind of monster Ned is dealing with, what it can do, and what it's planning.
 * Kick Some Ass: Used for fighting. Fighting monsters, mainly.
 * Manipulate Someone: Used to try and get someone to do something for Ned, after he gives them some kind of reason.
 * Protect Someone: Used to save someone from danger.
 * Read a Bad Situation: Used to work out what dangers are immediately threatening Ned. For instance, if he thinks he is walking into a trap, or wants to do some tactical analysis.
 * Use Magic: Used to cast magic spells or use enchanted items.

The Crooked Moves

 * Artifact: Ned "found" a magical artifact with handy powers, and kept it in The Cryptonomica.
 * Driver: Edmund has +1 ongoing while driving, plus he can hotwire anything. His main vehicle is a 1958 Lincoln Continental Mk. III and he also has access to an Alpina Superclass, a three-seater utility snowmobile.

Background

 * Grifter: When Edmund is about to manipulate someone, he can ask the Keeper "What will convince this person to do what I want?" The Keeper must answer honestly, but not necessarily completely.

Trivia

 * Has the look and big, bushy beard of Brian Blessed