Paloma

Paloma lives out in the woods. A lot of people apparently don’t love that “she’s out there doing her own thing,” but she’s very good at helping people get their bearings. She’s a witch who specializes in prophesy.

Paloma has an accent not unlike Bjork’s: adorable. When she gives prophecy, though, her voice shifts deeper. She wears a cooking apron and some white, frilly robes.

Her cottage smells straight up amazing: like the Heiner’s factory on the West End of Huntington (which smells like amazing sweet bread such that you float along on the scent lines like a cartoon cat smelling a pie). It’s not, however, made of gingerbread.

Hanging from the ceiling is a galaxy of crystal teardrops. The room is cozy and cramped, filled as it is with cakes, pies, and cupcakes in glass-covered serving dishes. There’s a table (behind which Paloma is sitting when we first meet her), and a large, round oven.

Game-wise, Paloma is present to keep them on-task. Small prophesies are good for immediate direction and cost one diamond, big prophesies are good for big-picture stuff and cost 10 diamonds apiece.

Items
A galaxy full of prophecies and a bunch of baked goods.

Featured Episodes

 * Episode 43: We meet Paloma