Callan

Callan is a player character in Season 2 of the Dust campaign played by Clint McElroy. He is a gunman for hire working for the Grayson Agency alongside Augustus Parsons and Indrid Cold. He is described as "a hardass" who is lean, somewhat tall, with tan leathery skin, and all-around snake-like.

Moves
Callan has access to all of the Basic and Faction moves available to all characters. He has not advanced any of them.

Let It Out
In Urban Shadows second edition, each playbook has its own version of this move. The Hunter version of let it out allows Callan to:
 * track someone or something through the city with limited information or trail
 * improvise a weapon (2-harm hand messy) or armor (1-armor fragile)
 * jury rig an explosive (3-harm loud fire) or smoke bomb (s-harm loud smoke)
 * force a vulnerable foe to flee his presence and deliver a message

Hunter Moves

 * Deadly: when Callan inflicts harm, he always inflicts 1 additional harm. He can't choose to reduce this harm.
 * Prepared for Anything: Callan has a well-stocked armory, including modern and ancient weapons.
 * Watch Them Closely: Callan can closely observe a supernatural person or creature; he rolls Blood to see how successful he is. On a hit he learns a bit about their nature and can identify an unnatural weakness or flaw, giving him +1 ongoing when he can take advantage of this information. On a 10+ he gets more information, but on a miss someone takes advantage of his diverted attention and acts against him before he sees it coming.

Trivia

 * Clint almost named him "Darnell Tootin'" but decided against it in order to keep Callan's cold brooding demeanor
 * Unable to not joke during episodes, whenever he made one, Clint goofed that it was from a parrot on Callan's shoulder named Squawky. He is not recognized in the narrative of the season.