Errol Ryehouse

Errol Ryehouse is a player character in the Dust campaign controlled by Griffin McElroy. Errol is a former werewolf politician who, due to a botched attempt of reversing his lycanthropy, is now permanently stuck in a state between the two, leaving him an outcast from both the werewolf and human communities. Despite this, he is still very passionate about making the town of Dry River better and keeping his hometown safe.

He, alongside Augustus Parsons and Gandy Dancer, works for the Grayson Agency.

Debts
In Urban Shadows, Debts are used to get NPCs, Factions, or other PCs to do something for you, or vice-versa.

People

 * Dariah Cross
 * For protection from the Banshee - 1 Debt

Factions

 * The Banshee - None
 * The Church - None
 * Grayson Agency - None

People

 * Augustus Parsons
 * For failing to prove Flint Chittle's guilt in murdering him - 2 Debts


 * Gandy Dancer
 * For protecting him from the Banshee - 1 Debt


 * Michael
 * For giving him a prophecy - 1 Debt

Factions

 * The Banshee - None
 * The Church - None
 * Grayson Agency - None

Moves
Errol has access to all the Basic and Faction moves available to all characters. He has not advanced any of those moves.

Wolf Moves

 * The Transformation: Errol is permanently transformed into a half-werewolf form. Because of its permanent state, Travis and Griffin house ruled that he has the basic transformation benefits of natural weaponry (2-harm) and a tough hide (1-armor), but only one additional benefit and one additional drawback instead of the usual two of each. Errol is extra tough (for a total of 2-armor), but silver weapons ignore his armor.
 * Comes with the Territory: If Errol is actively patrolling his territory at the start of the session, he must roll with Blood. On a 10+, his territory is secure and trouble is at a minimum; take +1 ongoing to hitting the streets in his territory. On a 7-9, one of his troubles surfaces, but things are mostly stable. On a miss, or if he isn’t attending to his territory, things go south and his troubles are fast and furious.
 * Bloodhound: When Errol hunts someone, he must roll with Blood. On a hit, he knows exactly where to find them and can follow their scent until he does. On a 10+, he takes +1 forward against them. On a miss, someone unpleasant finds him first.