Edmund Chicane

Edmund "Ned" Kelly Fuckin' Danger  Discretion  Aloysius  Superstar  Butterfly  Nimbly  Ninja  Pacifist  Black Diamond  Friendly  Trustworthy  Pissed Off  [Redacted]  Vamoose  Chicane Jr. was a player character in the Amnesty campaign played by Clint McElroy. Ned was the proprietor of a roadside cryptid museum / tourist trap called The Cryptonomica and the host of Saturday Night Dead, a local public access horror channel. Ned was brave.

Despite making his livelihood off of cryptozoology and legendary creatures, Ned himself was a staunch non-believer, or at least he was until he joined the Pine Guard, and was not above perpetrating a hoax to drum up business.

Duck Newton
Ned is a Kepler local and has a shared history with Duck Newton. At some point, Ned was entrusted with Duck's Chosen weapon for safekeeping (since then, Ned has apparently put it on display in the Cryptonomica).

He wrote him a letter, with great admiration.

Aubrey Little
Ned and Aubrey are co-workers and friends through the Pine Guard. Ned has knowledge of something he did to her years before they formally met, but Aubrey, at least until Epi. 27, doesn't know what he knows.

He wrote her a letter, with love.

Kepler
Ned seems to have earned a reputation among other locals as a grifter. He is at odds with members of the local government who see his tourist trap as bad for the town's image.

Mama
Mama apparently recognizes Ned with disdain.

However, in episode 28, she knew that the man that had been broadcasted across TV was not the actual Ned.

She also was the one who was beside him in his last moments.

Agent Stern
Agent Stern is an FBI agent investigating supernatural phenomenon, and was drawn to Kepler by Ned's very convincing bigfoot video that he posted online. When he came to Kepler, the first person he talked to (supposedly) was Ned.

Barclay
Barclay is grateful for Ned helping him in the forest, but exasperated that Ned uploaded the video of that night onto the internet and how much attention is being brought to Kepler because of it.

Boyd Mosche
Boyd is Ned's former partner-in-crime, whom he met while they were both burglarizing the same residence, under the guise of being pest exterminators. They cooperated well enough to escape the police closing in on the house, but Ned nonetheless declined to give Boyd his real name. Probably.

Basic Moves

 * Act Under Pressure: Used for any difficult or dangerous action that isn't covered by another move.
 * Help Out: Used to help another hunter do something. If Ned succeeds, he'll give them a bonus on their task.
 * Investigate a Mystery: Used to work out what kind of monster Ned is dealing with, what it can do, and what it's planning.
 * Kick Some Ass: Used for fighting. Fighting monsters, mainly.
 * Manipulate Someone: Used to try and get someone to do something for Ned after he gives them some kind of reason.
 * Protect Someone: Used to save someone from danger.
 * Read a Bad Situation: Used to work out what dangers are immediately threatening Ned. For instance, if he thinks he is walking into a trap or wants to do some tactical analysis.
 * Use Magic: Used to cast magic spells or use enchanted items.

The Crooked Moves

 * Artifact: Ned "found" a magical artifact with handy powers, and kept it in The Cryptonomica.
 * Driver: Edmund has +1 ongoing while driving, plus he can hotwire anything. His main vehicle is a 1958 Lincoln Continental Mk. III and he also has access to an Alpina Superclass, a three-seater utility snowmobile.


 * Background: 
 * Burglar: When Ned breaks into a secure location, he rolls +Sharp. On a 10+ he picks three, on a 7-9 he picks two: 
 * He gets in undetected
 * He gets out undetected
 * He doesn’t leave a mess
 * He finds what he was after.

The Flake Moves

 * Net Friends: Ned knows a lot of people on the Interned. When he contacts a net friend to help him with a mystery, he rolls +Charm. On a 10+, they’re available and helpful. They can fix something, break a code, hack a computer, or get him some special information. On a 7-9, they’re prepared to help, but it’s either going to take some time or Ned's going to have to do part of it himself. On a miss, he burns some bridges. 

The Professional Moves

 * Mobility: Ned has a van built for monster hunting. Choose two good things and one bad thing:
 * Good things: surveillance gear, toolkit
 * Bad thing: obvious

Haven

 * Panic Room: This has essential supplies and is protected by normal and mystical means. Ned can hide out there for a few days, safe from pretty much anything.

Middle Names
Ned has claimed many middle names during the course of The Adventure Zone: Amnesty including: Counter: 16
 * "Fuckin'" (Episode 3)
 * "Danger" (Episode 4)
 * "Discretion" (Episode 6)
 * "Aloysius" (Episode 9)
 * "Superstar" (Episode 10)
 * "Butterfly" (Episode 11)
 * "Nimbly" (Episode 11)
 * "Ninja" (Episode 11)
 * "Pacifist" (Episode 11)
 * "Black Diamond" (Episode 12)
 * "Friendly" (Episode 15)
 * ”Trustworthy” (Episode 26)
 * ”Pissed Off” (Episode 26)
 * “[Redacted]“ (Episode 26)
 * "Vamoose" (Episode 28)
 * Kelly (Episode 28)

Gear
Gear both currently owned and lost by Ned throughout the show.

Weapons
Weapons currently in Ned's possession.

Trivia

 * Has the look and big, bushy beard of Brian Blessed.
 * Stole George Clooney's Oscar for Syriana, just so he could say he stole from "Danny Ocean".
 * Despite their many similarities, Clint has confirmed that Ned is NOT based off Grunkle Stan.
 * Has an enchanting butt.
 * Edmund/Ned Chicane is not his real name.