Paloma

Paloma lives out in the woods. A lot of people apparently don’t love that “she’s out there doing her own thing,” but she’s very good at helping people get their bearings. She’s a witch who specializes in prophesy.

Paloma has an accent not unlike Bjork’s: adorable. When she gives prophecy, though, her voice shifts deeper. She wears a cooking apron and some white, frilly robes.

Although she lives inside the bubble, she retains some knowledge of the repeating hour and memories of having met Taako, Magnus, and Merle before.

Witch's Cottage
Her cottage smells straight up amazing: like the Heiner’s factory on the West End of Huntington (which smells like amazing sweet bread such that you float along on the scent lines like a cartoon cat smelling a pie). It’s not, however, made of gingerbread.

Hanging from the ceiling is a galaxy of crystal teardrops. The room is cozy and cramped, filled as it is with floating cakes, pies, and cupcakes in glass-covered serving dishes. There’s a table (behind which Paloma is sitting when we first meet her), and a large, round oven.

Prophesies
Game-wise, Paloma is present to keep them on-task. The crystal teardrops all contain prophesies. Small prophesies are good for immediate direction and cost one diamond, big prophesies are good for big-picture stuff and cost 10 diamonds apiece. She is amenable to exchanging small prophecies for magical trinkets, but is less enthusiastic about offering this deal for big prophecies. "PALOMA: The big prophecy is ten diamond, no, no no no. Not for a little cup! No, no. Magnus.""TRAVIS: So Griffin, I have a question before we move forward with this--""PALOMA: Is a cup!"

Items
A galaxy full of prophecies and a bunch of baked goods. Also Magnus's magic tankard (for one loop, at least).

Featured Episodes

 * Episode 43: We meet Paloma