Wonderland

Wonderland was a building located in the Felicity Wilds that was ran by two liches name Edward and Lydia. Adventurers throughout the world would come to Wonderland in search of their deepest desires, not knowing that Wonderland was actually a trap designed to cause and collect their suffering.

Description
On the outside, Wonderland resembles a squat, wide, cylindrical building with black and white vertical stripes rotating across its surface, that is illuminated by several large floodlights. Illusion magic is used to make the inside of Wonderland seem colorful and vibrant, but, in actuality, it's mostly just black smoke created from suffering.

Challenges
Visitors of Wonderland must go through a set of challenges in order to receive their "prize".
 * Wheel of Sacrifice: A giant wheel that adventurers must spin in order to advance to the next challenge in Wonderland. Whatever the arrow on the wheel lands on, the spinner must sacrifice. Refusing to do so will result in a penalty.
 * Hand: The spinner must sacrifice a finger, hand, or a bit of their dexterity.
 * Brain: The spinner must sacrifice a part of their memory.
 * Eye: The spinner must sacrifice some of their eyesight, or, if they land on it again, their eyes.
 * Swords: The spinner must sacrifice a future fight, meaning that fight will never have happened.
 * Body: The spinner must sacrifice a bit of their max HP.
 * Skull: Not a sacrifice, but the spinner will be hit with case of bad luck sometime during their visit in Wonderland.
 * Clock: The spinner must sacrifice some of their age, or, in the case of those who can't or don't age, some of their beauty.
 * Question Mark: The spinner can sacrifice anything, as long as it's enough to please Lydia and Edward.
 * Trust or Forsake: Before a challenge, visitors must go through a room containing a huge LED screen, and, in the middle, a pedestal with two buttons labeled Trust and Forsake respectively. The LED screen picks a random person out of a group, and they must choose whether to trust or forsake another group who are playing the same game.
 * Trust/Forsake: The group who picked "forsake" will be able to skip their challenge, while the other group must go through a extra hard version of their challenge.
 * Trust/Trust: Both groups will still have to do their challenge, but it will be the easy version.
 * Forsake/Forsake: Both groups must do the extra hard version of their challenge.

WIP
 * Monster Factory: