Setup - The Adventure Zone: Dust

Synopsis
''Travis takes the wheel as we create our characters for our next mini-arc, The Adventure Zone: Dust! We're playing the supernatural RPG Urban Shadows this time around. Listen in to get a brief primer on the game, our characters, and the unincorporated, Wild West-inspired town of Dry River.''

Game and System

 * System: Powered by the Apocalypse
 * Game: Urban Shadows

Premise
From the GM himself:

" [in a deep, southern voice] Welcome to Dry River. Back before the drought, we used to call it Twin River. The town was settled on a big spit of land nestled between where the river split and then flowed back in itself. Of course that was back when the river flowed. All that’s left now is the dry bed, just a ravine really.

North and south bridge used to be bustling with folks travelling west, who would stop and spend some time in our thriving little town. Now folks give Dry River a wide pass. They’ve heard stories. When the water flowed people came, business thrived, and the fleshes, the fangs, and furs all lived peaceful. Now every day gets a little worse. The fangs and the furs snarl at each other, waiting the other to make the first move. The fleshes just keep their eyes low and hope to stay out of it all. The peace, if you can call it that, was barely holding.

Then tonight we found Jeremiah Blackwell dead in the street. Jeremiah was the eldest of Joseph Blackwell, Blackwell Senior is just about the most respected fang in town, not to mention the richest, thanks to the copper mine up north. All the other fangs seem to look to him when it comes to matters. As if his eldest dying suddenly weren’t trouble enough, it has every sign of an attack of one of the furs, Dylan Mathis.

Now nobody seems to have seen the murder, but Nick Winstead was leaving the Sterling late last night and found Dylan hunched over Blackwell’s body, Dylan’s clothes soaked through with blood. The three of you work for the Greyson agency. Greyson agents are detectives, bodyguards, arbiters, enforcers, whatever the client needs. What they ain’t, is lawmen.

Abigail Mathis, Dylan’s mother and owner of the silver mine south of town had hired Greysons as arbiters but didn’t state in the telegram what it is you’d be handling. You had only just dropped your bags in your rooms above the Sterling when deputy Rosa showed up to bring you to Sherriff Connors. When Connors first brought Dylan in he wouldn’t shut up about his innocence. Now he’s keeping quiet. Wary. Abigail and Connors have agreed to bring y’all in on this to try to sort it out. It’s midnight now. At eight am the whole town is going to be awake. Once they find out what’s happening, all hell is going to break loose. You have eight hours. Good luck."

Augustus Parsons

 * Faction: Night
 * Archetype: The Spectre
 * Character:  Augustus is the ghost of a wealthy industrialist who used to own a cashew company and who died under mysterious circumstances, leaving behind his daughter, Anna Parsons. He currently seeks to regain control of his company from the current owner, Garrett Althiser, who he believes is running it incompetently.
 * Moves:
 * Manifest: Regular people can’t sense or interact with Augustus unless he manifests. He manifests by spending a few quiet moments concentrating and choosing 2:
 * He can be heard
 * He can be seen
 * He can touch and be touched by the physical world
 * Ghost Town: When Augustus hits the streets with ghosts, he takes +1 ongoing to dealing with them.
 * “Wall? What Wall?”: Augustus always has an opening to escape a situation. He can choose an additional option off the list to bring someone with him. On a miss, he attracts the attention of dangerous spirits and ghosts in the area.

People

 * Griffin McElroy
 * Travis McElroy
 * Justin McElroy
 * Clint McElroy