The Adventure Zone: Amnesty - Episode 4

Synopsis
''Our heroes learn the whole truth of Mama's endeavors while recovering from a strange evening and begin planning their first hunt. Aubrey remembers a relic from her past. Duck gets a late night visit from Minerva. Ned gets stuck.''

Rain continues to pour down, extinguishing the flames on the beast's pelt. Through the steam rising off the beast's pelt, the trio sees that there are eight more woodlands creatures starting to surround them, all of which seem to be possessed by the same black goo Ned saw oozing from the Bobcats he confronted earlier in the day. As they slowly close in, a light flashes from the gate and Mama and Barclay step out. Without hesitation, Mama pulls a sawed-off shotgun from her duster and pumps two shots into the beast, not terribly damaging it but forcing its attention away from the trio. Suddenly there's another light as another vehicle speeds towards the group's location. The beast, sensing danger, has the animals surrounding it leap and absorbed into its form before dashing away into the woods.

The vehicle rolls to a stop at the edge the clearing and Duck recognizes it as a response car from the Monongahela National Forest Service. Mama begs the others not to say a single word about what just happened as ranger Juno Devine, Duck's co-worker, steps out with an umbrella in hand and asks Duck why he called her in earlier.

Duck tells her that he called her in because there was a "bear attack", which made him a little jumpy and caused him to overreact. Juno asks why the others are here with him in the middle of the woods in the middle of a storm. Aubrey tells her that Duck ran into them as they were getting into character by practicing in the woods for a community theater production of A Midsummer Night's Dream and that their presence helped spook the bear off.

Juno looks over to the gate, which she is unable to see, and spots Ned's semi-crashed car. She admonishes Ned for driving a car in the forest off the trail and tells Duck that they'll to head up to the station to write this up. Before leaving, Juno asks if anyone would like a ride back to Kepler. Mama tells her that she and Aubrey are just going to walk back to the Amnesty Lodge and Juno goes back into her car to write down in a notepad about the bear attack. Mama tells the others to meet up with her at the Lodge tomorrow at noon so she can pitch an idea to them, and, as the storm starts to calm down, everyone heads back into town.

Back at the Amnesty Lodge, Aubrey is settling into the room Mama has set up for her to live in. Also in this room is Dr. Bonkers, who rests peacefully on a small round cushion next to a small bowl of food pellets. Aubrey prepares to settle down for the night when she hears a soft knock on the door. Mama pokes her head in and asks Aubrey if she can recall anything in her past that was the same level of strange as the events that happened tonight.

Mama explains that she's trying to find something from Aubrey's past that can explain her connection to magic. Aubrey manages to recall a necklace called the Flame Bright Pendant that her mother took with her when she and Aubrey's father fell out with their family. However, Aubrey has no idea where it is as it was later stolen. Mama goes off to find out more about this necklace and she tells Aubrey that she's got a project she'll need help with tomorrow.Ned pulls his car up to the front of the Cryptonomica, where he sees a light inside still on. Ned heads in and sees Kirby mopping up a puddle left by the building's leaking roof. Kirby sees Ned walk in and asks how the whole "pretending to be Bigfoot" grift went, and Ned tells him that, while it went quite differently than expected, he did manage to get some good footage. Kirby puts away the mop and bucket and just as he does so, another trickle of water drips down at a different spot in the room. Kirby puts the bucket under the leak and frustratedly asks Ned why he decided to set up this tourist trap in the middle of nowhere.

As Ned explains, the Cryptonomica wasn't really opened as such, as it was more found by him. According to Ned, he got in some trouble in his past which gained him a friend who suggested that he could avoid said trouble by coming down to Kepler and settling down in an establishment she owned, which would later become the Cryptonomica.

Kirby sets the mop down next to the bucket, puts the various RC Cola cans laying around the room in the recycling bin, picks up his Macbook and prepares to head out for the night. Before he leaves, Ned tells him he'll get the landlord to fix the roof so that they at least won't get rained on in the seven days they have left until eviction.Meanwhile, Duck, having finished his shift for the evening, brushes his teeth in his apartment's bathroom. After finishing up, Duck heads into his bedroom and sees the faint blue silhouette of the strange women from the woods standing still between him and his bed, unmoving and with one of her arms half-raised. Recalling her name from previous encounters in his life, Duck greets Minerva and walks through her towards the bed. Minerva, however, does not respond to this and Duck starts to hear what sounds like a tinny, distorted acoustic blues tune coming from her form.

As promised, the trio meets in the lobby of the Lodge the next day at noon. Through a window, the group is able to see a hairnet wearing Barclay working over a large pot. In the lobby, they also see Jake Coolice waxing his snowboard and Dani in the corner with a sketchpad in her lap doing some charcoal drawings. Mama greets them as she steps into the room and asks if they've eaten anything yet.Barclay begins to cook some food for the group as Mama leads the three of them into her office, Mama locks the door behind them as they enter and asks each of them to take a seat so she can get them all up to speed on what Abominations', the things they've been fighting so far, are and what her job entails. According to Mama, their origins are completely unknown. Even the Silv's have no idea what or where they come from, only that they always come from the gate into the human world and instantly start making a mess of things. Each one that comes through has a different instinct, and figuring out these instincts is part of the process of hunting them down, which they do to protect the people of Kepler. Also because, if the Abominations were to wander out beyond Kepler, it could lead to all-out war between humans and Silvs.

Mama explains that she and Barclay have been fighting off these Abominations ever since the gate appeared back in 1988, but numbers have started to dwindle and, for obvious reasons, their job is a hard gig to hire for. Mama asks the three of them to help her protect Kepler and she pulls from her desk three circular patches made from Sylvian wool and depicting a tall, green pine tree standing in front of a sunset-hued gradient, which she places down in front of them. [Money Zone]

WIP

Featured NPCs

 * Barclay
 * Dr. Harris Bonkers
 * Dani
 * Jake Coolice
 * Kirby
 * Mama
 * Minerva

Featured Music

 * "All Night Long" by Lobo Loco

Featured Locations

 * Amnesty Lodge
 * The Cryptonomica
 * Kepler