Aubrey Little

Aubrey Little, stage name The Lady Flame, is a player character in the Amnesty campaign controlled by Travis McElroy. Aubrey is a small-time touring stage magician whose act centers around pyrotechnic sleight-of-hand. Her traveling companion is Dr. Harris Bonkers, a ten-pound New Zealand White Rabbit that she liberated from a laboratory.

Beyond her talents with stage magic, Aubrey has actual latent fire-based magical powers that begin to manifest during a performance at the opening of the pilot. Her powers seem to be somewhat dependent on her emotional state and can fluctuate with her mood and level of focus.

Physical Description
Aubrey has a "goth-punk" appearance with a pompadour undercut hairstyle and facial piercings. She wears specialized gloves for her act that allow her to create sparks with a snap of her fingers. These gloves also serve as her foci for her Spell-Slinger abilities.

Base

 * Blast: 2-harm magic, close, obvious, loud

Effect

 * Fire: Adds "+2 harm fire" to a base. If Lady gets a 10+ on a combat magic roll, the fire won't spread.

Basic Moves

 * Act Under Pressure: Used for any difficult or dangerous action that isn't covered by another move.
 * Help Out: Used to help another hunter do something. If Aubrey succeeds, she'll give them a bonus on their task.
 * Investigate a Mystery: Used to work out what kind of monster Aubrey is dealing with, what it can do, and what it's planning.
 * Kick Some Ass: Used for fighting. Fighting monsters, mainly.
 * Manipulate Someone: Used to try and get someone to do something for Aubrey, after she gives them some kind of reason.
 * Protect Someone: Used to save someone from danger.
 * Read a Bad Situation: Used to work out what dangers are immediately threatening Aubrey. For instance, if she thinks she is walking into a trap or wants to do some tactical analysis.
 * Use Magic: Used to cast magic spells or use enchanted items.

The Spell-Slinger Moves

 * Tools and Techniques: To use her combat magic effectively, Lady relies on a collection of tools and techniques:
 * Foci: Lady needs wands, staves, and other obvious props to focus. If she doesn't have them, her combat magic does 1 less harm. In Lady's case, her gloves are her foci.
 * Consumables: Lady needs certain supplies - powders, oils, etc. - on hand. If she doesn't have them, she must take 1-harm ignore-armour when she casts magic. In Lady's case, her consumables are the flammable liquid and metal shavings.
 * Gestures: Lady needs to wave her hands around to use combat magic. If she's restrained, she must take -1 ongoing for combat magic. In Lady's case, her gestures are the flourishes, the sleight of hand, etc. she has worked into her act.
 * Forensic Divination: When Aubrey successfully investigates a mystery, she may ask "What magic was done here?" as a free question.
 * Not My Fault: +1 to Act Under Pressure when Aubrey is dealing with the consequences of her own spell-casting.
 * Third Eye: When Aubrey reads a bad situation, she can open up her third for a moment to take in extra information. She takes +1 hold on any result of 7 or more, and can see invisible things. On a miss, she may still get 1 hold, but she's exposed to supernatural danger.

Gear
Gear both currently owned and lost by Aubrey throughout the show.

Weapons
Weapons currently in Aubrey's possession.

Trivia

 * Travis has confirmed Aubrey to be bisexual.