Argo Keene

Argonaut (Argo) Keene is a player character controlled by Clint McElroy as part of the Graduation arc campaign.

Background
Argo spent quite a good part of his life at sea before coming to Wiggenstaff's.

Racial Traits

 * Acid Resistance: Argo has resistance to acid damage.
 * Amphibious: Argo can breathe air and water.
 * Swimming: Argo has a swimming speed of 30 feet.
 * Call to the Wave: Argo knows the shape water cantrip. He can also cast the create or destroy water spell as a 2nd-level spell once with this trait, and he regains the ability to cast it this way when he finishes a long rest. Constitution is his spellcasting ability for these spells.

Rogue

 * Expertise: Argo chooses two of his skill proficiencies, or one of his skill proficiencies and his proficiency with thieves’ tools. His proficiency bonus is doubled for any ability check he makes that uses either of the chosen proficiencies.
 * Sneak Attack: Argo knows how to strike subtly and exploit a foe’s distraction. Once per turn, he can deal an extra 1d6 damage to one creature he hit with an attack if he has advantage on the attack roll. The attack must use a finesse or a ranged weapon.
 * Thieves' Cant: During Argo's rogue training, he learned thieves’ cant, a secret mix of dialect, jargon, and code that allows him to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages.
 * Cunning Action: Argo's quick thinking and agility allow him to move and act quickly. He can take a bonus action on each of his turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Known Physical Traits
Disclaimer: The McElroys do not consider their versions of their characters any more "canon" than anyone else's - there is no obligation to stick to these in fanart, so please do not be rude to people for ignoring these traits.